Exploring the Fallout Universe, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV show is back to streaming services, and it's safe to say that audiences were pleasantly surprised by the quality of its first season. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture different facets of the gamer's experience.
We followed Lucy the vault dweller, trying to act with integrity and finding that the barren landscape made that exceptionally challenging; Max, the militant faction rookie, who starts challenging his cult's leadership and causes a lot of havoc in powered exoskeleton; and the Ghoul, a standout performance who has completely shed any sense of morality out in the contaminated wastes.
Setting the Stage for the Second Season
The debut season's ending disclosed crucial details about the culprits behind the nuclear war that sealed a society in subterranean shelters for centuries. It also posed numerous mysteries open for the second season – and, on this occasion, expectations are significantly higher.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks one of the series creators.
“Going into the initial season, people were like, ‘Just don't mess it up’,” comments Todd Howard. “We’re over the moon with the feedback to the show, so this time people are bringing more eagerness and altered expectations.”
The Mojave Beckons for the Next Installment
The new season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, even if it was a bit broken at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so key to that game,” says the co-creator. “That parched, blasted-out Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. However, the creators hint that it will honor the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its creators ensured physical models and locations were built, reflecting the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a blue screen,” comments another of the showrunners. “The primary goal of an adaptation, especially of a interactive medium, is to appear as if it’s authentic.”
Indeed, almost everything you see on-screen is real, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is crafted by skilled directors who are also dedicated players, with the help of the visionaries behind the source material. This mutual respect for the world is apparent in the final product.
The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, marking a change from the first season. This schedule will allow for a altered weekly discussion, something the showrunners themselves are eager to engage with.
“It has more depth, it’s bigger, it’s wittier, it has a lot of surprises,” promises Howard. “I can't wait to seeing what people think.”